Game · 3 to 10 players

Spy

Everyone gets the same secret word, except one person. Find the impostor before they blend in.

/spy

How it works

  1. Start a lobbyRun /spy in any channel. Players press Join. You need at least 3.
  2. The host presses StartIf nobody starts it, the lobby closes by itself after 5 minutes.
  3. Words go out by DMEveryone gets the same word, except one random player: the impostor, who gets none.
  4. One word at a timeSigil pings whoever is up. Posting in the channel is your word.
  5. Vote for the impostorWhen everyone has gone, vote. Catch them and the game ends. Vote out the wrong person and the rest go again, until the impostor is caught or only two players remain.

Good to know

Players3 to 103 are needed to start.
Lobby5 minutesIt closes if the host does not start it.
WordsBy DMNobody else can see your word.
StoppingAny timeThe host presses End game, or runs /spyend.

Commands

/spyStarts a round of Spy in the channel.
/spyendEnds the round you are hosting, for when the game card has scrolled out of sight. Only you see the answer.

Play Spy in your server.

Add Sigil, then run /spy in any channel.

Add to your server